Nearly 20 years after its initial release, a hacker has found a way to run homebrew software on an unmodified PlayStation 2 using nothing but a carefully burned DVD-ROM.
Previous efforts to hack the PS2 relied on internal modifications, external hardware (like pre-hacked memory cards and hard drives), or errors found only on very specific models of the system. The newly discovered FreeDVDBoot differs from this previous work by exploiting an error in the console's DVD video player to create a fully software-based method for running arbitrary code on the system.
Security researcher CTurt laid out the FreeDVDBoot discovery and method in detail in a blog post this weekend. By decrypting and analyzing the code used for the PS2's DVD player, CTurt found a function that expects a 16-bit string from a properly formatted DVD but will actually easily accept over 1.5 megabytes from a malicious source.
Sending carefully formatted data to that function causes a buffer overflow that in turn triggers another badly written function to tell the system to jump to an area of memory with arbitrary, attacker-written code. That code can then tell the system to load an ELF file written to a burned DVD-R in the system. Building on previous PS2 homebrew efforts like uLaunchELF, it's relatively simple to use that DVD-R to load homebrew software or even full copies of otherwise copy-protected PS2 games.
The exploit is currently limited to very specific versions of the PS2's DVD player firmware found in later editions of the console and won't work in earlier systems. But CTurt writes that he's "confident that all other versions also contain these same trivial IFO parsing buffer overflows" and can be exploited with broadly similar methods. The possibility of similar hacks through the Blu-ray player on the PS3 and PS4 (or the CD player on the PS1) are also being examined by the community.
Better late than early?
In the year 2020, a new software-only hacking method for the PS2 seems unlikely to have much effect on Sony's bottom line. But we can't help but marvel at how lucky Sony was that an exploit like this wasn't found and disseminated during the PS2's heyday in the early '00s.