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Nioh 2 Alpha: How to get closed alpha demo access for PS4 Team Ninja sequel

Nioh 2 Alpha: How to get closed alpha demo access for PS4 Team Ninja sequel (Pic: TK)

The sequel to one of the best Souls-like games of all time is getting an alpha test!

Publisher Koei Tecmo has announced it will host a closed alpha test for Nioh 2 that will take place from May 24 to June 2. Good news for some, but bad news for others, it seems – the alpha will only be open for a limited pool of users.

“Some PlayStation 4 users are invited to take part in the Nioh 2 closed alpha to help gather feedback for the development,” developer Team Ninja said in a tweet.

“To ensure the team can manage the feedback, there are no plans to expand the alpha at the moment, but please keep an eye on our channels for more info in the future.”

We haven't heard any more about a release date yet, but we expect we may be hearing more about Koei Tecmo's plans for the game once the alpha concludes, early June.

Read More – 7 Ways Nioh 2 can stand apart from Sekiro Shadows Die Twice

There is no specific information about how to sign up at time of writing, but in the past, Koei Tecmo has made early alpha tests available to all later (with free downloadable content coming later for those that cleared the stage in the demo).

Could that be the same here? We'll update you as soon as we have more information.

Take a look at the video – which includes a lot more gameplay! – below.

[youtube https://www.youtube.com/watch?v=QmzW0IYhXlk&w=620&h=315]

From what we've seen in the video above, it seems in the follow-up to the game, you'll no longer be able to summon familiars to help you in battle, but you will have the ability to turn into an Oni yourself instead.

There appears to be multiple playable characters this time around, too – including William (the protagonist from the first game) and a priestess to boot.

From our initial thoughts, it looks like the combat will be a little quicker, and there are more stances and weapons on show, too.

Big, tricky bosses seem to make a reappearance, and the game retains its trademark humour – the cute little skull at the end that zaps you reminds us of the kodama in the first game, for example.

We look forward to hearing more about the gameplay changes in the run-up to launch.

We've written a fairly in-depth piece about the features we think this game needs to havRead More – Source

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